Dishonored where to find distillery reserve key




















The charm is atop her stove. In the Captain's Chair Hotel, there is a charm under the stairs from the first floor to the second. A side door near the exit from the Southside Gate to Drawbridge Way has a path that goes over a canal lock to a Weeper inhabited room with a charm. Use the top of the raised lock to get the height you need to Blink to the room. At the Midrow Substation, before exiting towards Sokolov's house the North End Map , check the basement of the large warehouse for a charm.

The rats can be lured to a corpse, then the mass blown up with a grenade. Upon entering the North End map, there is a charm in the building to your left. Jump through the second story window from the street, go through the building, and use the AC units and balconies to reach the third floor where the charm is.

In the abandoned apartment across the street from the tavern; the key to the apartment is in the bunkroom many beds in the Hounds Pit. Once you have the key, the charm is easy to locate in the ruins. The red Weeper -inhabited multi-story apartment at the bridgehead.

Blinking in to the top-floor balcony puts you right next to the charm and the rune. There is a short metal bridge spanning a channel to the Boyle Estate ; cross the bridge and approach Boyle Estate. As soon as you cross the street, turn right and follow the street to a second Weeper-infested apartment. The charm is inside, on the top floor. In the waterlock, there is a charm in one of the side ducts. You can get to it using the Blink 2 power you need the extended horizontal range.

On the keep's second floor, there is a fireplace in the corner with a brass candle fitting. Turn the fitting to reveal a secret chamber where Jessamine recorded a message for Emily. That secret room has a charm atop its bureau. A building near the one with your gear has a charm atop the stove.

It's practically the only one on the map Rudshore Waterfront you can see when you start the Flooded District. Simply follow the stairs to the water level and fetch it. RUNE In the basement vault of the estate. The basement vault key is in Lydia Boyle's bedroom - the second floor bedroom closest to the stairs with the Wall of Light her sisters' bedrooms are on the other side of the foyer divide ; check the nightstand near the bed for the key.

The rune is in the basement wine cellar vault, which should be easily accessible from the kitchen. If you did not indiscriminately slaughter the Boyle sisters and spare them, you will get this rune from one of the surviving sisters.

It will be in your room. A note at the tavern's entrance near Wallace clues you in , and the second note by the rune will tell you the identity of your benefactor. Dark Vision helps here.

One of her possible hiding locations is in Corvo's room, the corridor furthest from the bed. The rune is given to you by Emily. Return to the Tower RUNE The bunkhouse on the side of the main entrance has a rune, but its front door is covered by a Watchtower turret.

Deactivate the tower first, and then take your time sneaking in when the Tallboy moves; otherwise, do a re-program and wipe the field clean. The rune is under one of the bunks inside. Check the footchest. RUNE On the castle's second floor, there is a piano in a corner room with the level's only Sokolov painting; a corridor leads out from the piano room to the rooftop. Take the stairs and exit back to "Dunwall Exterior Rooftop". The rune will be in the Lord Regent's "safe room" or panic room on the roof.

Evade or destroy the Tallboy in the safe room, as well as the Overseer organist, and claim the rune in the map room. There is a rune sitting in the open amongst the swamp reeds. The area is covered by a colony of River Krust; a grenade will clear the zone for safe retrieval. Get Daud's key and enter his tunnel in Central Rudshore. The rune is at the bottom of the shaft. There is a rune on the roof of an apartment with open windows.

Use the windows, and the windows of its neighboring building to go to the top. The plague victim inside is harmless game-wise. In Granny Rags' new sewer "home". This rune only appears if you completed Granny's side missions Gentlemen Callers back in High Overseer Campbell; if not, it will not appear at all. The rune is in this encampment's ditch. You can reach it easily from Callista's and Corvo's room dropping from the walkway between their rooms and use the workshop's second story entrance to gain entry.

This rune is on the route you'd take if you want to remain stealthy. From the island's front gate the Harbor or Beach routes , look for the "Gatehouse Drainage" marker; turn the valve above the drainage marker to open the drain pipe's cover. The rune is in the room where the pipe cover and entrance are. When you meet Granny Rags in her apartment, from the balcony on the first floor, drop down into an alley behind her house.

I will give it another shot soon. Errickfoxy View Profile View Posts. I was going to make my own thread, but this covers it too so I'll ask here.. I found several copies of the Master key, but I've found videos of a "Distillery Reserve Key" which is suppsoedly needed to get a Bone Charm off that red sofa.. Is this not the same mission, do you come back later maybe and there's new things?

There are 2 missions where you go there and it's probaly the second one where you go there Roughly from memory! It could be that the bone charms also depend on your DLC or Extras No they are all in the hotel So master key for second mission only! There is viewable loot in the locked and blocked off room near the vats that you can only get in the next mission as well Per page: 15 30 Date Posted: 21 Mar, pm.

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